Features and concept

MadMapper2.0 New interface

MadMapper is fully compatible with Apple OS X 10.11 EL Capitan


  • Ultra fast media playback
  • Multiple Inputs
  • Multiple Outputs / projectors
  • Unlimited amount of mapped elements
  • Real 3d Mapping using 3d objects
  • Realtime lighting and shadows
  • Quads, triangles, circles, lines and masks elements
  • Soft-edge blending of multiple quads
  • MIDI / OSC/ Joypad (PS3+PS4) / Leap Motion / Keyboard /  Audio Control
  • Surface grouping
  • DMX fixture surface to control lighting equipments
  • DMX Fixture Editor
  • MAD_Light (LED Mapper) to address individual light pixels
  • Art-Net III support (input and output)
  • Art-Net III output support, up to 4096 universes –> 2 097 152 channels
  • Realtime Art-Net fixture preview
  • Grid Warping (up to 30 by 30 subdivisions)
  • Live Video Input
  • Unlimited undo levels
  • Multiple selection of elements
  • Named selection sets
  • Save and Load configurations
  • Opacity and Blending modes for each element
  • Flipping options
  • Master opacity to blackout the whole projection
  • Display of Images, Quartz Composer compositions, Quicktime movies or Syphon inputs
  • Direct access to Quartz Composer published inputs, and an interactive mode
  • Export as SVG / PNG / PDF
  • Import SVG as animatable lines
  • LED Scanner to auto adress lighting fixtures
  • Spacial Scanner to turn your video-projector into a 2d scanner (check your camera compatibility here)
  • Projector masking and background imaging
  • Export to MiniMAD


As of this writing ‘projection mapping’ is one of the fastest growing mediums, being used in a variety of artistic and commercial projects. The basic idea: take a projector, point it at a physical volume like an object or an architectural element, and then map an image onto it.

The MadMapper provides a simple and easy tool for video-mapping projections and LED mapping. It removes a lot of the confusion related to this medium, effectively demystifying the process, allowing you, the artist or designer to focus on creating your content, and making the experience of mapping textures to physical objects in real time, fun.

MadMapper is built around the idea of sharing video content between applications.
To accomplish this task, MadMapper uses a Mac OS X based framework called Syphon.
Any application that can send its output the Syphon server, the video is automatically available to MadMapper for perspective transformations and warping.

MadMapper also allows to manipulate lighting fixtures (such as LEDs) using MAD_Light,
within the same unified environment. (You’ll need a discrete/dedicated graphics card for this function)

The approach that one should assume with MadMapper is that it is extracting elements from a source, generally referred to as “the input.” This “input” can be any material you import into MadMapper, such as an image, QuickTime movie or Syphon input. These extracted elements are called “surfaces” that consist of multiple geometric primitives, such as a quad, a triangle or a grid. These surfaces can then be transformed and arranged as desired within the video canvas called “the stage.”

*There is an ever-growing list of software supporting the Syphon framework, such as:

  • Modul8
  • Quartz Composer
  • VDMX 5
  • Arkaos GrandVJ
  • Arkaos MediaMaster
  • OpenFrameworks
  • Cinder
  • MaxMsp/Jitter
  • Unity3d
  • Processing (soon)
  • Resolume via FreeframeGL
  • Isadora via Matthew Haber’s Actor
  • CellDNA
  • COGE
  • Plask
  • AV Mixer Pro


MadMapper is currently developped by GarageCUBE and 1024 Architecture

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