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Hello Tout le monde !

Dans le cadre du développement de notre activité nous sommes à la recherche d’un Technicien support à 50% pour nos bureaux de Genève.
Le poste est à but fixe et à pourvoir immédiatement. Les horaires prévus sont du lundi au vendredi, matin ou après-midi (à définir)

Missions confiées :

Le poste consiste à veiller à la satisfaction de nos clients en apportant de manière réactive les réponses à leurs questions/problèmes, ainsi qu’à faire remonter les informations concernant les différents problèmes rencontrés :

- Gestion quotidienne des tickets de nos utilisateurs (majoritairement en anglais)
- Gestion ponctuelle de certains cas par téléphone.
- Suivi du développement de nos logiciels et matériel.
- Réalisation de tests sur différentes configurations et rédiger les rapports de bugs.
- Rédaction de documentations techniques pour nous utilisateurs.

Profil recherché :

- Maitrise des systèmes d’exploitation Mac OS et Windows.
- Parfaite maîtrise du français et de l'anglais écrit et parlé (tout langue supplémentaire un atout)
- Connaissances dans les domaines de la vidéo, Vjing, Mapping vidéo et lumière.
- Des connaissances de nos logiciels Modul8 et Madmapper un atout
- Avoir des notions de base en audio-visuel, électronique.
- Grande capacité d’adaptation et d'apprentissage
- Personne sachant faire preuve d’écoute et de pédagogie avec nos utilisateurs

Intéressé(e) ? Faites-nous parvenir votre dossier de candidature par e-mail à l’adresse tiffanie.mandel@garagecube.com.
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06/23/17

Hi Everybody !!!

Whithin our growing up, we are looking for a Technical Support Agent.
Immediate Start / Permanent contract (part time 50%) in our office at Geneva.

Job description:

The position will require someone who will ensure the user/customer satisfaction by providing quick and effective answers, and communicate issue’s reports to our development team:

Daily check of user tickets
Manage occasionally some cases by phone.
Follow-up of our software development.
Testing of different configurations of our software’s and preparation of bugs reports.
Writing technical documentations for our users community.

The successful applicant :

Good command of Mac OS and Windows operating system.
Fluent both in english and french (both oral and written) / All other language an asset
Good knowledges in video, Vjing, video Mapping domains.
Some knowledges in our current software Modul8 et Madmapper an asset
Basic knowledges in audiovisual and electronics technologies
Good adaptation and learning capacity
The successful candidate will demonstrate good listening and pedagogy skills.

Looking for a new challenge? Send us your application files by e-mail to tiffanie.mandel@garagecube.com.
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06/23/17

Wer Rölf, Mohammad Raffi and 5 others like this

Read previous comments

Simon BarkerShould never have made a windows version....

12 hours ago

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How to control MadMapper by TouchOSC
#remote #ios #touchosc #madmapper
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Showing not just how easy it is to set up the TouchOSC app as a tailor-made-virtual-lighting-desk controller with MadMapper, but also the shear scope of potential. Software…

06/19/17

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Next Event

Vjing and 3D Mapping Techniques

Vjing and 3D Mapping Techniques

August 8, 2017, 5:00pm - August 12, 2017, 5:00am

Glogauer Straße 16, 10999 Berlin, Deutschland

Time: 17:00 - 21:00
Number of participants: 4 - 15
Price: 180 EU
Public performance date: August 11th at 20:00

This laboratory intends to be a wide introduction to Vjing and projection mapping with the aim to explore the possibilities of live video projections and visual scenography using real time rendering and video mapping.
During the 4 days workshop, the participants will be introduced to the live performance possibilities of softwares such as Madmapper, VDMX, Syphon and Modul8. Also will give some tools to experiment as live video cameras and sound interaction to expand the audiovisual experience.
The aim is that the assistants can defend themselves in a real environment. And to reach this, the last hours of the workshop, we ́ll organize an open doors session to show our creations the last hours of the laboratory.
For this occasion, we have the support of Garagecube and VDMX. Garage cube will supply us with a full license of the Madmapper and Modul8 and Vidvox one of VDMX software for every student that will run for one month without restrictions.

Requirements
- Computer: Mac (recommended Intel Mac running Mac OS X 10.8 or newer) or PC computer (MadMapper 3.0 will support windows system from windows 8.1 )
- Video adapter into VGA or HDMI.
- Optional: MIDI controllers, beamer and webcams.

The workshop holder:
Kalma is a visual performer that used real time processes to create light installations, interactive sculptures, mappings and vj sets with unique atmospheres and unrepeatable experiences and new adventures from one moment to the next.
Her unique approach to the visual experience is intimately linked with her background of working with audio. KALMA intertwines both realms creating unrepeatable experiences

Kalma combines her work as visual artist with her passion for teaching. Since 2010 she has been hosting and organising workshops around the topics of mapping and video in real time. Her creative pedagogic and practical approach generate the best ground for people willing to immerse in this endless possibilities field.

She has performed since a decade at art festivals and played in clubs and events around Europe including Contemporary Performing Arts of Glastonbury (UK), Lummix Light Festival (Bulgaria), Laptoprus (Madrid), Transmediale Vorspiel, Perspective Festival, Kasseler Dokfest (Germany), Fiesta is Madrid (Amsterdam), Weekend, Suicide Circus, Ohm (Berlin), Fabrik, Mondo, Goa electronic parties (Madrid)...

www.kalmalab.com
Vj workshops in Berlin : www.facebook.com/groups/465218066858220/
female pressure visualpulse: www.facebook.com/fpvisualpulse

MORE INFO ABOUT WORKSHOPS:
www.kalmalab.com/WORKSHOPS

One of last workshop: youtu.be/VeUh23UVj7s
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Past Events

Origami Projection Mapping

Origami Projection Mapping

June 18, 2017, 11:00am - June 18, 2017, 8:00pm

721 Broadway, New York, NY 10003-6807, United States

Mappathon™ is inspired by events called hackathons where computer programmers, graphic designers, interface designers and project managers collaborate intensively on software projects in limited time at ITP, New York University

This 3 hours session goes over the latest projection mapping technology and techniques to students, enabling them to create a site-specific interactive or static projection mapping installation.

The course has three learning stages: Making animation from static images and mixing video contents, How to create a projection mapping on 3-dimensional Origami pyramid surfaces, and making an installation.

During all stages, there is a strong emphasis on experiential learning, presentation and sharing, and teamwork. The students will experience the process of an art installation from concept to public presentation, enhancing the students’ artistic development a great deal.

When you sign up this session, the students get 30-day full access to Modul8, MadMapper, and Vezer.

modul8.ch

madmapper.com

imimot.com/vezer/

Go to previous Mappathon™ photos here, www.mappathon.com
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Spacial design and visual performance

Spacial design and visual performance

June 12, 2017, 10:00am - June 16, 2017, 4:00pm

SPEKTRUM art_technology_community
Bürknerstr 12
Berlin,  12047 Map

Workshop ➝ Spatial Design and Visual Performance

Workshop holder ➝ Kalma Visuals & Irina Spicaka
Date ➝ June 12 - 16
Time ➝ 10 am - 4 pm

Student & freelancer ticket ➝ 300 EUR
Regular ticket ➝ 400 EUR

Apply ➝ www.cc4av.info/2017/berlin-spatial-design-june/ (or by writing to irina.spicaka@gmail.com)


:::::: WORKSHOP ::::::

Spatial design is a relatively new conceptual design discipline that crosses the boundaries of traditional design, it can be used in stage design, art, architecture. Artists and designers can adjust video projections to spatial objects through the use of projection mapping. VJing techniques would be applied in cases if artist would want to create specific videos, mix them in real time and project on spatial shapes. These complex systems are used in designing an immersive real-time visual performances.

In this 5 days long workshop participants will learn about how Blender, Adobe Illustrator, Kinect and Skanect can be used to produce three-dimensional shapes. Workshop participants will learn about sampling, loops and VJing, will learn to create video loops with Adobe Apps. Participants will practice projection mapping on three-dimensional objects, and guided by workshop holders, they will experiment with VJ / live performance tool VDMX and projection mapping tool MadMapper 2.0. During the last day of workshop participants will explore audio synchronisation with OSC (open sound control) and MIDI using Ableton Live, MadMapper and VDMX and learn to work with MIDI controllers.In the end of workshop participants will present their projects.

{ Day 1 } Learning about materials and methods used in stage design. Exploring ways on how Blender, Adobe Illustrator and the digital fabrication can be used to produce three-dimensional sculptures.

{ Day 2 } Building User Interfaces in VDMX. Learning about sampling, loops and VJing.

{ Day 3 } Learning and practicing projection mapping with Madmapper 2.0. Combining VDMX with MadMapper, projecting visuals on small-scale three-dimensional shapes. Working on own projects according to participants' interests (projects can be developed by working in groups).

{ Day 4 } 3D scanning with Skanect and Kinect. Learning about technical specifications: resolutions, codecs, video formats, cables, adaptors. Projection calculator. Pre-production to avoid failure. Tips and tricks. A visual content production with Adobe Apps.

{ Day 5 } Learning about audio synchronisation with OSC (open sound control) and MIDI using Ableton Live, MadMapper and VDMX and how to work with MIDI controllers. Problem solving, planning, setting up for a final showcase. Each participant or a group will play 5 - 10 min performance.

{ Requirements }

Bring your Mac computer. Additionally you will need to instal software and bring hardware:
- Recommended: Intel Mac running Mac OS X 10.8 or newer.
- Mac laptop with installed software: Demo or original versions of Adobe Illustrator, Adobe Photoshop, Adobe Premiere, Adobe After Effects, Blender (open source), VDMX, MadMapper 2.5 (we will provide a temporary full license for 1 month), Ableton Live (optional).
- Video adapter into VGA or HDMI.
- 3-button mouse for 3D modelling.
- Additionally you will need to bring headphones and MIDI controllers, beamer, Kinect V1 (if you have).

A temporary full license of Madmapper 2.0 and VDMX will be supplied at the beginning of the workshop.



:::::: KALMA VISUALS ::::::

Kalma is a visual performer that used real time processes to create light installations, interactive sculptures, mappings and vj sets with unique atmospheres and unrepeatable experiences and new adventures from one moment to the next.

Her unique approach to the visual experience is intimately linked with her background of working with audio. KALMA intertwines both realms creating unrepeatable experiences
Kalma combines her work as visual artist with her passion for teaching. Since 2010 she has been hosting and organising workshops around the topics of mapping and video in real time. Her creative pedagogic and practical approach generate the best ground for people willing to immerse in this endless possibilities field.

She has performed since a decade at art festivals and played in clubs and events around Europe including Contemporary Performing Arts of Glastonbury (UK), Lummix Light Festival (Bulgaria), Laptoprus (Madrid), Transmediale Vorspiel, Perspective Festival, Kasseler Dokfest (Germany), Fiesta is Madrid (Amsterdam), Weekend, Suicide Circus, Ohm (Berlin), Fabrik, Mondo, Goa electronic parties (Madrid)...

www.kalmalab.com
video4theatre.com/en/
www.facebook.com/fpvisualpulse



:::::: IRINA SPICAKA ::::::

Irina Spicaka is a Berlin-based digital media artist, curator and user experience, interface designer working in the field since 2005. As an artist Irina applies computer generated graphics and sound as the main medium of her artistic expression, giving special attention to the conceptual aspects of it. She also uses interactive, generative approaches and projection mapping to create audiovisual content. (In content creation she puts the focus on the outcome, which is the momentum of the interaction between the artwork, author and audience.) As a curator she researches the ways in which art can be merged with design and technology. (These practices focus on the elaboration of interdisciplinary innovation.)

Irina has long experience of researching and promoting digital culture, as well as teaching user interface and experience design, projection mapping. She is also a founder of CC4AV which is an international platform for creative coding workshops and audio-visual events.

Her main collaborators are galleries, festivals, educational platforms and startups. SPEKTRUM art_science_community, Open Innovation Space, School of Machines, CareerFoundry, Betahaus Berlin, CEC ArtsLink in New York, Spaces gallery in Cleveland (USA), Click festival in Denmark, Pixelache, Aalto Node gallery and Fab Lab in Finland, Media History Conference, Renew festival, centre for new media culture RIXC, sound festival Sound Forest and Popper Publishing in Latvia.

irina.spicaka.info/
www.behance.net/irinaspicaka7430
fb.me/cc4av
fb.me/irinaspicaka
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